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Post by Admin on Jan 16, 2019 19:02:58 GMT
Hi Guys,
I'd like to hear your oppinion on the following. As you know, warriors/seyans/mage's exp cost has been rebalanced. This exp cost also concerns profession points. However, all 3 classes benefit equally from profession points. As it is now, seyan spawner builds need to invest more exp into getting 30 pps than the other classes, while the mod benefit is equal. I intend to correct this in one of the following ways:
- Remove the clan spawner profession (I like this one the most cause it makes spawners more accessible to everyone). - Set an equal exp cost for profession poinst (all 3 classes have the same exp cost). - Make seyans get more mods from CW (not recommended as this is hard to balance).
Let me know what you think.
Horowitz
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Post by Rachel on Jan 16, 2019 19:12:08 GMT
make exp cost of prof points same for all 3 classes
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Post by ceri on Jan 16, 2019 19:32:04 GMT
#2 for the win.
Removing Clan warrior makes H2H spawners a complete waste as their catch up on WV comes from the BC mod gain u get from CW. Making seyan get more mods is just extra hassle for you to balance.
number 2 logical choice.
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Post by tyced on Jan 16, 2019 21:51:59 GMT
Before I post this, I want to preface it by saying I already know that Seyans require more gear and more work to make than mages/warriors, but with the new balance to tactics + Bless, will CW make seyans even MORE OP in spawns?
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Post by ceri on Jan 16, 2019 22:31:41 GMT
Seyans are no longer OP by any means, they are the best at Pure stat classes but they are not the best all round class now.
New balance makes warriors stronger not seyan, and tactics modding bless is irrelevant when you get a maxing bless from a mage for spawns.
we got a 44 warrior in clan, that has better mods than my 44 tap seyan from a3res. (Pre-rage bonus) new bases on warriors basically make them seyans but with higher Weapon value and more ss/wv from rage bonus.
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Post by Admin on Jan 17, 2019 0:24:05 GMT
Yep, the pps exp fix is step 1 to balance seyans with warrs again..
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Post by ceri on Jan 17, 2019 7:08:50 GMT
to be honest, i think its ok as it is, Warrior SAP with same imm mod as Seyan SAP will be a smaller difference in the warriors favour, but seyans can make things like lf/imm wc/lf etc that warriors cannot.
This way warriors are actually viable and so are seyans.
the only shit show is high level, where you have capped Seyans at 222 base and giving warriors if my workings are correct, an extra 12 full levels of Ptms, which will be about 100 extra ptms lol. coupled with quad stat gear to make sure of them.
Will be interesting to see how this turns out once we see a warrior high enough level
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Post by Admin on Jan 28, 2019 18:42:01 GMT
I guess we'll be recalculating exp for seyan prof. points. Will take some time to make a safe algorithm. Stay tuned.
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Post by bourbon on Jan 28, 2019 21:23:28 GMT
I guess we'll be recalculating exp for seyan prof. points. Will take some time to make a safe algorithm. Stay tuned. So we'll get a nice exp refund?
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zage
New Member
Posts: 31
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Post by zage on Jan 31, 2019 11:05:44 GMT
Why not just remove the clan warrior as a whole? Why is it even necessary?
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