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Post by POEISBETTER on Jan 16, 2019 7:39:36 GMT
Can gold units count 3 - 6x the equivalent of silver units to a mining mission. Mining is still terrible in comparison to penting. No drops, no pent color bonus or solves.
Even exp wise its slower depending on penting builds.
Should be rewarded more for the drooling, life sapping mining.
I like that there are new macro detection deterrents for mining, but I also would like for people who mine legit to be rewarded more, so GU to count towards gov mission solves would be nice, or reduce the amount of SU needed per mission.
Ty!
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Post by POEISBETTER on Jan 16, 2019 19:34:31 GMT
plz respond
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Post by ceri on Jan 17, 2019 9:18:06 GMT
1) Modify Master Miner to provide Raw Speed buff based on amount of PP invested in Mines - Mages are 100% always at a major disadvantage to the melee classes in mines, as they don't even hit 258 speed break whereas melee can hit 354+ breaks. This isn't as bad in pents because of insane lf/pulse makes penting faster at lv150+ but mining at 200 is the same as mining at lv100 for a mage, there is no increase for them.
2) Considering the drop rates in pents at the moment and how often you see a golem in mines, id say give every golem a 100% chance of dropping something, add a drop chance for gear but also add SU to the drop table for them, make it relevant to their Level but maybe not add it to the count of the mission. So lv120 golem drops 120 su, level 10 golem drops 10 su etc.
3) Add in random plentiful blocks that provide more SU on 100% chance on mine make them randomly respawn in place of normal mining block but have it at maybe 1/100 chance or something, so they will spawn but not very often so as you clear through the mine, you find them.
My 2 cents
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Post by Rachel on Jan 17, 2019 11:14:19 GMT
Not that I mine or ever will, that sounds cool Ceri
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