Post by ceri on Dec 17, 2018 7:52:37 GMT
Let’s get in here, before Rachel gets set up for world domination.
2 things need to happen to make raids be experienced as they should have been.
1) put the 2 keys needed to solve the catacomb on an NPC guard. Currently they are just sitting on the floor and everyone can pick it up.
The guard can have a stupid fast respawn for multiple members to get the key but it can’t be left laying on the floor.
2) all guards in the raid need to have insane perception skill in addition to their normal build.
Why these 2 requests.
1st came stealthers who would basically just be something in the region of 280-300 stealth with the thief profession. They would just run through the raid without being attacked to grab both keys to solve it while other team mates killed the npcs
Then when that got fixed they by adding perception to guards, it switched to pure immunity seyans, who would just run past guards, potting when needed but ignoring guards, would find first key and jump out of raid, then enter and run second key, jump out and run to solve .
It reduced time to solve raids drastically. Also don’t add in the ability to defend your own catacomb by entering at your solve point, this was fun for 5 minutes but became quickly apparently that it led to people who had more time to play (like a lot more) being able to defend when the enemy was on and then raid when they were not. Cool concept but ends up being 1 sided in favour of the unemployed gaming bums.
These are just suggestions I think would save the community a whole lot of bitching going forward. Saying that if learning never gets implemented we probably won’t be concerned too much about CJ counts
2 things need to happen to make raids be experienced as they should have been.
1) put the 2 keys needed to solve the catacomb on an NPC guard. Currently they are just sitting on the floor and everyone can pick it up.
The guard can have a stupid fast respawn for multiple members to get the key but it can’t be left laying on the floor.
2) all guards in the raid need to have insane perception skill in addition to their normal build.
Why these 2 requests.
1st came stealthers who would basically just be something in the region of 280-300 stealth with the thief profession. They would just run through the raid without being attacked to grab both keys to solve it while other team mates killed the npcs
Then when that got fixed they by adding perception to guards, it switched to pure immunity seyans, who would just run past guards, potting when needed but ignoring guards, would find first key and jump out of raid, then enter and run second key, jump out and run to solve .
It reduced time to solve raids drastically. Also don’t add in the ability to defend your own catacomb by entering at your solve point, this was fun for 5 minutes but became quickly apparently that it led to people who had more time to play (like a lot more) being able to defend when the enemy was on and then raid when they were not. Cool concept but ends up being 1 sided in favour of the unemployed gaming bums.
These are just suggestions I think would save the community a whole lot of bitching going forward. Saying that if learning never gets implemented we probably won’t be concerned too much about CJ counts