I'm hoping this was an accidental by-product of todays unexpected game shut down for 2 hours. The stance now sucks endurance on every hit making the time between Warcrys quadruple even with maxed regen. Needless to say this sucks. Was this a necessary change specifically coded for the half dozen people that play high level warriors or just a weird glitch.
Upon further testing..../stancetiger now uses NO endurance (just like /stancedragon used to be). Tiger used to suck endurance so fast to me it was pretty worthless now you get F5 speed and knockdown for nothing. Seyans rejoice! As I said hopefully some code just got crossed up today and this isn't working as intended but I thought I would point it out. By the way I have regen maxxed and 3 +20 regen slots on my armor so that may account for others seeing or not seeing what I'm seeing.
This was intentional, but I'm getting the feeling the end cost is too high at the moment. I intended for the stances to use up some resource, or have some drawback to set off against the benefit they bring.
I understand but here is my problem. Stances were marketed for warriors. Then after a couple weeks of them you took the one that warriors use 95% of the time (dragon) and changed it to cost so much it actually slows them down from penting because it sucks so much endurance. And you changed the one that everyone else can use (seyans) and does use (tiger) and made it better buy making it suck virtually no endurance. The SH bonus on dragon that only works for warriors is enough of a drawback. The point, as I understand it, was to give warriors a little something after months of mage love. Mages need to use mana pool for their spells because if they didn't they could kill packs of mobs almost instantly and immediately again and again and pent a 500 mission in a few minutes. This doesn't hold the same for warriors. Even with dragon costing NO ENDURANCE I still pented slower than mages. And this is fine but if the point is to bring warriors a little closer to how fast mages are able to pent/rat/get gear drops, giving me a +1 and a -1 still leaves me at 0. If mages and warriors killed exactly the same speed then yes you'd need to take away something (endurance) from a warrior when you added them something (stances). But since they aren't equal, if you give something and take something you are back to square one and as I and others have suggested the main warrior stance dragon is worthless so why bother with it.
By the way thanks for your response Horo I look forward to talking with you more about this if you'd like And as always thanks for the hard work!
Last Edit: Mar 15, 2019 21:45:23 GMT by Kvasir: spelling
The per hit end cost of dragon stance has been heavily reduced. Tell me if the new cost is acceptable. Dont forget to F6 while using dragon. You should be able to regenerate while hitting (if you have enough regen base). I also intend to limit the end cost to only situations where you receive a wv bonus (from the phys power/prot mult).
I always use F6 when using dragon. The change you made has improved dragonstance. It is not as good as it was originally but its better than the most recent change. It is still sucking some endurance, even with no wv bonus and in fact seems to suck the same endurance with wv bonus boosters on or off. I would like to suggest that the current endurance drain would be acceptable if you make a minor change. Let the endurance cost stay as it is now when using wv bonuses and remove it totally when using no wv bonuses (this is as I understand from your above post: ((I also intend to limit the end cost to only situations where you receive a wv bonus (from the phys power/prot mult).))