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Post by Admin on Feb 11, 2019 18:21:16 GMT
UPDATE 3:
Clan jewel shop is now stable and available in all mirrors. Sayy 'repeat'.to the clan clerk in your clan hall. You will get a list of rewards. Currently only the following rewards are active:
- level pots (lvl 30, 50, 100, 150). The cj cost scales quite a bit, so this should not be OP atm. - orbs of <various stats>; - de-neg potions (removes negs based on level brackets); - lab-solve potions (solves up to lab 5, you get no exp; - Weld-srine tokens (reset any weld shrine for one extra use, token is used up); and - inscription transfer rune (you can transfer your favorite inscription spell/passive which you never use to another item. For example, transfer the life drain effect (blood sword etc) or the mind shield inscription spell (llender's hat) to another item). - NEW: tunnel tokens (cost 1 cj each): allow you to finish a tunnel level after touching a pole 1 time.
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Post by Viper on Feb 11, 2019 23:47:22 GMT
i had some noted down.
-flat gold reward -flat exp potion -instant arch pot -city teleports -reset stats pot -instant seyan pot
-pvp gear with varius stats with RS or WV -raw speed pot -wv pot
The last 3 may not work so well, but could be at a steep CJ cost. Will post more when i think of them. Also, the cost of these things should be a decent amount of cjs. This will inevitably lead to more demand for CJs.
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Post by Viper on Feb 11, 2019 23:53:20 GMT
-master key
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hello
New Member
Posts: 37
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Post by hello on Feb 12, 2019 12:28:42 GMT
How about alternatively / or in addition to this, add a "participation" shop. Essentially you could have a daily task to attend a spawn, receiving points on your account that can be redeemed for something. Just put enough checks into it to make it so it'd be too much of a hassle to abuse. Add something into it like X free pots per day, only usable in spawn. Coupled with the auto-max in spawns there would really be no excuse to not try spawning. All of this is just to try and get a little more activity going.
Otherwise, I would not like to see anything game-breaking added to a CJ shop. Especially any bonuses that would give more of an advantage in spawns (RS pots, etc.). I think that, if anything, it would be cool to be able to add stuff to your clan hall for a CJ cost (either flat or per week). Examples:
- Combo vendor (is /support not gonna happen? or pots bonus?) - Clan followers - cata mage/warr/seyan would be available as mercenaries to accompany you throughout your journeys. Maybe put a max level equal to the total CJ count of your clan. Would be nice if they were stronger than regular followers and possibly had the ability to use pots from /clanpots. I'm just thinking along with the theme of this server. - Blesser NPC - Blue square - Mini arena
If CJs are meant to be an alternative form of currency, here's some stuff that was in donor shop in A3Res, with prices:
- Repeatable weld (2) - Instant Seyan shrine (10 SC, 15 HC) - Lab skip (1 per lab) - Reset shrine (1 cj) (highly debated) - Exp pots (1) (don't add these please) - Deneg shrine (5) - Infinite RWW key (5) - Master key (4) - 30day Donor/elite status with exp/mil buff (1) (don't add this please) - Tunnel skip (1) - RD skip (not applicable)
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vac
Junior Member
Posts: 65
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Post by vac on Feb 12, 2019 13:46:41 GMT
I like these ideas TJ...
I'm also very much in favor of Tunnel passes, which should cost a serious amount of cj's or could be earned through a repeatable quest...
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Post by Viper on Feb 13, 2019 1:57:01 GMT
Forget i said the arch pot, thats a bad idea. How about lab passes to skip each lab if wanted.
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zage
New Member
Posts: 31
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Post by zage on Feb 13, 2019 17:46:49 GMT
Id rather see Jewel Shop for individual use.
So you dont have to be in a clan to benefit from spawning.
Basically you can trade your clan jewel for temporary bonuses even if you are clanless. Gives people who arent that into clan vs clan playstyle but more of a "lone wolf" trying to get to the end game some incentive to attend spawns.
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Post by Admin on Mar 12, 2019 23:42:16 GMT
Im currently adding the following (they almost done, just need some testing):
- deneg pot; - levelup pots (various levels, cost a ton of jewels); - lab skip pot; - orb of choice; - weld shrine token (reactivates weld).
Anything else come to mind?
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Post by cancr0 on Mar 17, 2019 12:58:20 GMT
I like the Idea of a daily Task type of quest system. Get points that you can trade for items.
Jewels could also be traded for these type of points.
- Kill xxx number of Demons inside Pents. - Spawn 1 time. (You would have to be inside a spawner within the 00:00 - 00:05 mark to activate the requirement). - Spawn 3 times. (You would have to be inside a spawner within the 00:00 - 00:05 mark to activate the requirement). - Hand in 1 Easy Governor mission. - Hand in 1 Hard Governor mission. - Hand in 1 Insane Governor mission. Extra Checks: - Complete 1 Daily Task. - Complete 3 Daily Tasks. - Complete 5 Daily Tasks.
They could also give some experience and some gold together with the points.
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Post by bourbon on Mar 17, 2019 13:35:11 GMT
I enjoy a good daily quest.
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Post by Kvasir on Mar 17, 2019 20:20:54 GMT
I agree a daily quest would be great.
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vac
Junior Member
Posts: 65
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Post by vac on Apr 25, 2019 15:07:09 GMT
Bump for Daily quests
In addition to the jewel shop, implement Tunnel passes please? 1 pass = full xp after one tube hit Cost 1 jewel per pass
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Post by Horowitz on May 7, 2019 10:11:17 GMT
I can easily make tunnel tokens, which allowu to finish a tunnel after touching the pole 1-time (u receive max exp). All in favor? What should the cj cost be?
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sage
New Member
Posts: 48
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Post by sage on May 7, 2019 15:08:25 GMT
Seeing how many you would use 1 jewel sounds fair.
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vac
Junior Member
Posts: 65
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Post by vac on May 7, 2019 15:50:36 GMT
1 sounds good yeah
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