Could someone please post gear sets that you can use up until level 200 (end game). I don't mean for spawners or any secret stuff, just sets for each class to quest/pent up to 200. The other day someone asked in chat in game and someone rattled off a set for a LF/Pulse Seyan. This would be a big help for new people to have this written down somewhere (and so they can be directed to read the forums for info). I would hate to get to level 100 with a set I've been orbing up as I go and find out I need 5 Immy slots instead of 4. Having 44 slots to use is a lot. Maybe some people that have leveled well into the 100's and found a good basic set to use can share their knowledge. Thanks in advance.
Seyan Core set 1 x Wisdom, Intuition, Agility, Strength 1 x Bless (you can use more if you want, and keep your bless base lower but 100 base bless with x1 bless slot will max your WIAS as long as you use 4x tactics) 4 x Weapon of Choice (sword,Dagger,Two Handed) 4 x Attack, Parry, Immunity, Tactics This is 25 slots used
That is all you desperately need to level on to lv200, with a few Ptms added to your Swd/att/par/imm you will pent 118s fine.
Seyan fairly Essential As you have 44 slots to use, you can add in a mix then between how much of the below you use, but this is what i went for. 4 x Body Control 4 x Surround hit (can possibly get away with 3) 4 x Speed Skill (120 base on a seyan using 4 slots will give u 354 speed break )
This brings you up to 37 slots. This is where you can either use more swd/att/par/imm to get mods higher on that, probably just for pvp/lqs as you will already have enough for pent max level pents, or you can venture into a spell seyan. My personal preference was pulse because once you get the 200 base with gear pulse mark, you can nearly pent as fast as Fire pents as long as you manual pulse after the 3rd-4th hit.
Seyan Extras 6 x Pulse (this can be any spell of your desire, if you are more of a penter, i would go pulse, if you are pvp you could either go fire/lf/frz or just use more Swd/att/par as mentioned above)
This puts us at 43 slots with 1 to spare, i originally used 2 bless (above i quoted 1) which put me at 44, but later on in game, i dropped to 1 slot with 100 base and then gained an additional Attack slot. As you get more and more swd/att/par/imm slots you can look to drop Body control from the set for more of these main stats if you desire, you can also do so with tactics however you need to remember that tactics now helps your bless by a small amount, so if you decide to drop your 4x tactics, you will need make sure you are using at least 2-3x Bless slots.
You can easily max a Lightning/Pulse seyan, however if you are penting on colour bonuses, or multying more than one character at a time while you play, this will not be a very efficient build, seyan duration is crap so it needs constant attention to cast LF. if you are hitting certain pents for the colour bonus, i noticed you are never really surrounded by too many demons to benefit from the LF, so just manual pulsing after 3-4 hits is sufficient enough to clear the mobs.
If you wanted to do it though, then you can just look at swapping out some of the essentials slots for Lightning, you dont need Surround hit, if you are killing with magic, you wont need the Damage modifying from Body control if you are killing with magic and if you are literally after LF/Pulse and not Melee/LF/Pulse u dont even need the attack slots. you wont need more than 6-7 slots Lightning though to max a seyan
Traditional mage , would always be lightning/pulse for leveling to 200 as fire was not really efficient to pent on in 118s until you had a very high specific Fire mod which allowed you to manual pulse the demons perfectly. In this version however, with the addition of the new abilities, Fire is now my personal favourite over lightning. that being said, Lightning still have the massive benefit of having a nice long duration at higher level allowing you to now have 2 Constant streams of damage going at once.
there are some, who do not even choose to use Pulse on a mage now, because with enough fire/lightning mods, the new spells such as Meteor and Call lightning etc, you can nearly 2 shot 118 demons and at max mod, you probably will 1 shot. that to me at the current moment in time though, is too annoying to be doing enchants every 2 seconds to cast spells, so i personally would just stick with standard for now.
Core Mage set. 3 x Wisdom, Intuition, Strength 0 x Agility ( you can max this out if you want the additional Dagger mods for protection but to my knowledge you will not obtain the 258 speed break from using 60 agility unless you are in a spawn with Clan warrior so agil = useless on mage) 1-3 Bless (This can vary, 115 base bless using x1 in gear, will max 122 base wias, however my lv200 would mage be using ptm Intuition, so i would be using 2-3 bless slots depending on the int base. ) This is 10 slots, to start with 3 IWS and 1 Bless.
3 x Dagger 3 x Lightning 3 x Magic Shield 3 x Pulse 3 x Immunity.
That would put you at 25 slots and as you know we have 44 to use but that is the very backbone of a mage set that you could happily use to level 200 after a few levels.
now mage max base is 233 in this game, which requires 116-117 in your gear to max, so you will never want more than 6 slots of gear in your set. this would be my preferred mage leveling set
3 x Wisdom, Strength 5 x Intuition 3 x Bless (maybe 2, depends again on how much Int base i end up on) This is 14 slots
3 x Dagger 6 x Lightning 4 x Magic Shield 6 x Fire 6 x Pulse 4 x Immunity This is 29 slots
that would leave me with 1 extra slot, which considering everything else would be maxed, i would probably use either an additional immunity, or a mana slot just for the additional mana. You could probably get away with using 5x Lf/fire/pulse and use 4 frz if you wanted, or just go flat out 5x lf/fire/pulse/ms/imm for a more balance roll, but in 118 pents you only need 345 ish immunity to pent, which you can easily get using 3-4 immunity slots and again you barely need any Magic shield ptms to pent there, you will gain Magic shield mods when you come to increasing your intuition ptms as well.
Warriors are always a bit of a random one, i havent personally got a higher level warrior on this server but ive played them in every other server so this advice should be fine.
They have no spells other than their Warcry, this puts them in a strange position because the stat Wisdom, only mods spells (not warcry tho!) and immunity. So Wisdom is a very expensive stat to raise for very little in return, 5 wisdom mod = 1 immunity mod, so its often better to just raise immunity. that being said, once you get to the higher levels of the games, your immunity mod will be maxed before you venture into ptms (past the maxes) so at that point the wisdom stat becomes your choice until it gets a point where 1 ptm immunity is cheaper than 5 mod from wisdom.
Warrior Core set 3 x Intuition, Agility, Strength for wisdom here, it is your choice, you will basically need about 15 ptms into Immunity, to make you need 0 wisdom in your set to pent 118s, now i dont think this would even be a problem considering the warrior exp cost per base has been reduced by about 20% odd, a basic build on the old stat calculator, shows this as lv111 which with +7 insanes would be 118s, so you would probably get that about lv105 or something, i wouldnt use any Wisdom on my set but its your choice. This would be 9 slots used
5 x Body Control 4 x Sword, attack, Parry, Immunity 3 x tactics, Surround hit, Regeneration, Speed Skill 2 x Warcry
This would be 35 slots totalling all 44 slots used.
if you are focused purely on PVE, penting to 200 and don't care about the pvp side of things, this would be my set, so when you think about how you can make warrior faster, there is no magic, all you have is melee hitting and speed. now you could if you sacrificed a lot of other stuff, probably go for the 410 speed break but warriors generally dont pent in F5 mode and 476 speed is just a bitch to obtain so id settle of using default 3 slots Speed skill to max 122 base and then ptm it until you reach 354 in F5 if you want, or leave it on 338 speed for the F6 break.
once you hit the off/def cap which is basically where you offence destroys the npc defence, you will basically get no more benefit from raising sword/attack, a lot of people think that the damage per hit comes from this but it doesnt once you are capped, it will be the same damage with 150 base attack as it would be 200 base. the actual Damage, come from your Weapon value, so this is where Body Control comes into play, Body Control although being boring as hell because you dont actually do anything to use it, just auto attack, determines the damage per hit, every 4 Body control mod = 1 Weapon value mod.
Warcry, stuns enemies and slows them down, what you want to do here is leave warcry at the perfect sweet spot, that will stun 118s stopping them from casting their magic shield and Healing but it barely slows them at all, so when you warcry, you drag them all to you quickly, to kill instead of having them moving around at -2000 speed.
Regeneration is trash stat on seyans and spawner warriors but if you maxed it on a pent warrior, it will drastically increase how fast your endurance comes back, allowing you to warcry a lot more in pents, stunning more demons and drastically increasing your kills/hour
Combine all this together, you want a perfectly stunning warcry, with a fast warrior, that hits hard as hell. Warcrying a lot, a Speed/body control warrior
hope this all helps, you can fine tweak as you please, to be honest at lv200 most classes can even pent naked, so its all about optimizing how you prefer to play the classes.
I really like using Warcry on my Warrior, and Magic Shield is great for Mage. Which of these is better to use on a Seyan
On a seyan, Warcry does not provide a shield only magic shield does. Due to that most seyans go magic shield but they do not put any gear towards magic shield. For mages magic shield provides a defense bonus like party does in addition to a life shield. Since seyans have parry and that's where their defense comes from, players generally keep ms low. I kept mine at 35 or 40 base through my 70s and didn't start raising it much until I had maxed several skills.
As Bourbon has said, you don't need any gear for warcry or magic shield on your seyan, Warcry will do literally nothing for you unless you use it as your spell seyan (I tried this thinking it would be good with the new lower endurance amount, getting off more warcries, but it fails hard, so I wouldn't waste the exp)
Magic shield is the stat you want on your seyan and for easy levelling, I would personally say hover around using half you level, as base (maybe a bit more if you feel you are losing too much and need more of a pool of shield)
at lv20 use 10 base at lv40 use 20 base at lv60 use 30 base
until the point where your main stats are maxed, then just raise your base to max slowly as you feel you need it. I was penting 118s with 50 base MS, so I wouldn't worry too much about it.