Post by farmersonly on Jan 31, 2019 19:39:31 GMT
I think it's cool that there are bosses in the game that use new spells, are a challenge, have some interesting drops, etc.
Things I like:
Things I don't like:
Suggestions:
Things I like:
- They use new spells
- They're generally challenging
- The rewards can be worthwhile
- They add a new element to the game
Things I don't like:
- Long walks to get to them: the boss after Carlos Dragons is insanely annoying to get to. I walked all the way there and realized I had no shot at beating him and immediately recalled. It was a goddamn 45 minute walk. The 72s boss and 102s bosses are also quite far from being accessible
- Low hard level caps: the boss after Carlos Dragons was way too strong for me at lvl 36. With a group of people blessed by a high level, it was still hard
- Camping encouraged by low drop rate of extremely valuable rewards and low respawn timer: the 72s fpents boss has like a 1% chance of dropping a +5 imm orb with a 2 minute respawn. I'll be parking my character there with /lag and doing nothing whenever I'm at home and not playing astonia actively.
- Rewards, current level requirements, and areas promote massive amounts of helping from much higher level characters: the boss under nook provides a quest hat that is so valuable that it made sense for me to accept help and get the item earlier in my gameplay. This should be more heavily designed against. I feel like there are a lot more "new mama bears" where a high lvl tanks and freezes and a low lvl throws LBs trying to get the kill.
- Difficulty not aligned with the surrounding area: it's unreasonable for someone doing a +7 mission in fpents to be able to fight the 72s boss. This means that if people are in the area, they either can kill the boss and are crowding the area for people trying to pent, or they're penting and have to flee from the boss constantly
- Minimum reward is nothing: feels bad when I blow 8 pots fighting the ipents boss and get nothing
Suggestions:
- Make the bosses easier to access with BossMaster (like SpawnMaster) or something that allows you to teleport to a boss after you've reached its area once (touch an item to activate the ability to BossMaster there).
- Limit your boss fights to one attempt per 18 hours with arena death
- Allow boss fights in an up to 3 person group with level restrictions and provide individual rewards to each player
- Rework rewards to make every boss give a "first kill" reward like the IDS suit or quest gear, and then a range of potential rewards after. The range's minimum should be something along the lines of 1k SU for Carlos Dragons and an fstone for fpents boss
- Add non-negligible experience to boss rewards so that you don't end up with "this is a 72s boss farming alt" - something like 10% of a level would be appropriate
- Add an earth pents boss
- Isolate bosses to their own rooms - nobody likes fleeing from the boss terrorizing their pent areas
- Make some of the bosses drop quest imm gear that you can't equip (to promote follower use)