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Post by Kvasir on Feb 3, 2019 20:23:27 GMT
If you take out color combos and say double the amount that lucky drop and maybe double their exp it might even out. You could change the rate of lucky a little bit so those rare triple lucky runs don't turn into a 6 lucky run. Basically make it that you get a lucky 90% of every run. A good run would have you get 2 luckys. A great would be 3 and after that you could make the possibility of a 4 be like .01% per pent touch. I think thats a great idea Bud. No more trying to remember where those combos are!
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hello
New Member
Posts: 37
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Post by hello on Feb 4, 2019 0:50:18 GMT
Any response on this?
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Post by bourbon on Feb 4, 2019 1:39:15 GMT
Another way to keep the exp but not make it easy to track is adding more exp to lucky pents, those cannot be tracked but at the same time there’s been a few times where I’ve gotten 3 in a solve. I like this idea. Since it is random it encourages faster penting and faster solves instead of planning and skipping pents to ensure you get the most color combo solves.
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