If you take out color combos and say double the amount that lucky drop and maybe double their exp it might even out. You could change the rate of lucky a little bit so those rare triple lucky runs don't turn into a 6 lucky run. Basically make it that you get a lucky 90% of every run. A good run would have you get 2 luckys. A great would be 3 and after that you could make the possibility of a 4 be like .01% per pent touch. I think thats a great idea Bud. No more trying to remember where those combos are!